Introduction
Final Project Preview
1.
Getting Started
1.1.
Project Setup
1.2.
Creating an Application
1.3.
The Logging Backend
2.
Creating the Rendering Library
2.1.
Render Trait
2.2.
Vulkan Backend
2.3.
Using the Renderer
2.4.
Vulkan Context
2.4.1.
Vulkan Instance
2.4.2.
Vulkan Surface
2.4.3.
Vulkan Physical Device
2.4.4.
Vulkan Logical Device
3.
Appendix
3.1.
A - Further Reading
3.2.
B - Keywords
3.3.
C - Vulkan Configurator
Light
Rust
Coal
Navy
Ayu
Let's Build a Renderer
B - Keywords